Unreal Engine

Unreal EngineUnreal Engine

I have received training from an Epic Authorised institute (Escape Studios) and moved much of my personal pipeline over to Unreal.

I introduced Unreal as a major part of the pipeline for Andy's Global Adventures season 2, including utilising it as an offline renderer, leveraging render farm software.

I also have expertise in utilising the realtime aspects to help with previs, including using grooms and volumes.

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Key Features

  • Validated Training

    Trained at Escape Studios (Epic Authorised), establishing a robust industry-standard pipeline.

  • Production Pipeline

    Implemented Unreal as a core rendering tool for 'Andy's Global Adventures' Season 2.

  • Real-time Previs

    Utilizing real-time capabilities for grooming, volume rendering, and rapid pre-visualization.

Unreal project
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Unreal project