Post Mortem

MayaMaya PhotoshopPhotoshop After EffectsAfter Effects

Post Mortem is my graduate film, released 2018. Virtually the entire 5 minutes were by myself, and the music is by Luke P. Priest. I started in around October '17 and finished April '18.

I modelled every asset within Maya and most were textured in photoshop, I did use mudbox briefly for the rabbit. The floors and other dirt textures were made from photos taken by me. I created normals from those photos which is evident particularly in the darker scenes.

I also rigged in Maya, initially using Rapid Rig and building upon that manually - eg for additional cloth and face controls on Death.

A lot of the final images are direct from Maya and Arnold with fairly minimal post. The dust present in every scene is using a volume for the environment in Arnold, it then has a tileable cloud texture plugged into the density.

The little post I did, was done in After Effects. This was mainly a few changes in colour, as well as fixing a few clipping issues (Whoops!). It was included in the audience selection of the British Animation Awards as well as many other festivals.

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Key Features

  • Solo Production

    Sole creator for nearly the entire 5-minute production, handling modelling, texturing, rigging, and animation.

  • Maya & Arnold

    Extensive use of Maya for asset creation and Arnold for volume-based environment rendering.

  • Award Selection

    Featured in the British Animation Awards audience selection and various international festivals.

Post Mortem
Post Mortem
Post Mortem
Post Mortem
Post Mortem
Post Mortem