Character

I am adept at the whole pipeline of character creation, from initial designs, to modelling and texturing and finally rigging.

I can design rigs so that they are usable for any number of projects and programs, especially in reskinning to apply animations from other skeletons.

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Key Features

  • Full Pipeline

    Comprehensive character creation from initial concept designs through to modelling, texturing, and rigging.

  • Versatile Rigging

    Designing re-usable rig systems that allow for easy retargeting and application of animations across different skeletons.

  • Character Design

    Focus on appealing character aesthetics and functional topology for animation.

Character image
Character animation
Character detail
Character detail
Character concept
Character detail
Character detail
Character render